We successfully managed to make Gamebryo work with latest WWise (sound engine)

Meet our protagonist: a prostitute in Victorian London about to come against one of the most infamous murderers in history. Recovering from a career of dubious import, and an opium addiction of similar repute, she’s both strong and wary – strained and yet innovative.
I sculpted this head to be used as an orthographic model for Alice. The photographs will be imported into Maya and used as references for the digital sculpting that will occur within. It’s rough, and there are some slight burs that occurred while baking the head (which was made with Sculpey – gotta love that stuff). Also, the jawline is somewhat uneven, which needs to be corrected. What’s best taken from the head is the expression of constant tension. This is a woman on the cusp of dramatic action – never neutral, she is always about to innovate and pursue plans that she must put into action on impulse.
Tired, weary, an underling of an unforgiving city – she’s ready to come to life.
Modeled our first building today. Lots of detailing left, as well as much thinking. The current poly count stands at 6000-odd faces… will have to think about how to keep the art interesting without bloating performance. Once we get a few alleyways into the engine we’ll have a better idea how well it can handle, and how much optimization we need to put into the meshes, how much detail to relegate over to texture and cheats…


I started with this image I found over on casebook.org, then threw it into Photoshop’s Vanishing Point mode in order to start making some spacial calculations.
I doubt its anywhere near exact, but I’m hoping it got me into the ballpark, and it seems to make sense for a building on the east side of London to be around 30′ wide and 55′ deep. I had to use the figures in the foreground to try and average out the measurements.
The model is still lacking some details, the windows, the doors, the railing up top and obviously texturing etc, but I think I’m gonna leave it as is for the time being and start working on some more building. At this point I think maybe 20-30 generic buildings should suffice, and then we can vary the mood about by perhaps planting different textures on them and scaling them around a bit.
Here’s the model so far….
-raza

